🛡️ Aegis
ActiveSP+1 of an action against you. Does not stack.
Mana 1
🐦🔥 Resurrection
PassiveUpon defeat, revive with 2 HP. Usable again after 8 of your turns.
Passive
Judgement
Whenever you are resurrected, gain Power Up: deal +1 damage every time you deal damage, for 2 turns.
💫 Renew
ActiveDraw 1 card. Max 2 uses per turn.
Mana 1
🌿 Charm Mastery
PassiveDraw 1 card whenever you land a Charm.
Passive
Star Gaze
Reveal opponent's hand until the end of this turn.
🪤 Tactical Seize
ActiveWhen damaged by a Curse, snatch that Curse into your hand. (Reactive, 1💧)
Mana 1
♻️ Resourceful Strategist
PassiveRefund 1 energy if you fail to land a Curse. Once per turn.
Passive
Rain Coat
25% chance to reduce 1 damage from Fireball, Fire Arrow, Shadow Flame, and Inferno when hit.
🪄 Spell Surge
ActiveEnchant your action: SP-1. Does not stack.
Mana 1
🐸 Amphibian Wisdom
PassiveDouble 2 or 4 also counts as Spell Crit.
Passive
Water ball
Deal 1 damage and repeat the SP check until it fails (1 damage per success). SP≥8. Costs 2 Mana + 1 Power Point. Considered a Charm — can be enchanted or countered. Once per turn.
🦈 Deep Grudge
ActiveEnchant your Curse: +1 damage. Does not stack.
Mana 2
🔄 Transmutation
ActiveDiscard 1 hand card to draw 1. Once per turn.
Active
Jaws
For each damage you deal, reduce their power gauge by 20%.
🐺 Fury
ActiveAny hand card can be used as Spark. Costs 1 energy.
Mana 1
💪 Relentless
PassiveOn successful Spark: draw 1 card and gain 1 energy.
Passive
Frenzy
Gain 1 charge on every Relentless trigger. At 3/3, use to gain 2 Sparks. Resets charge.
🌀 Hypnosis
ActiveEnchant Charm: SP-1 and energy cost -1.
Mana 1
👁️ Shadow Veil
PassiveSP+1 for Curses against you when HP<4.
Passive
Illusionist
Summon a random Charm into your hand — signature charms included. Costs 1 Mana + 1 Power Point. No use limit per turn.
🔮 Shadow Orb
Active1 Mana: 1 dmg SP≥9. 2 Mana: 1 dmg SP≥6. Once/turn.
Mana 1
⚔️ Dual Wielding
PassiveOn doubles, increase total dice by 2.
Passive
Double Casting
If you fail the SP check of Shadow Orb, reroll the dice once.
👁️🗨️ Shadow Gaze
ActiveEnchant Curse: SP-X (X=Mana spent, max 2).
Mana 1
📖 Grimoire
PassiveDraw 1 card whenever you land a Curse.
Passive
Shadow Moon
Deal 2 damage and put target to sleep. SP≥9. Considered a Curse. Once per turn.
Nonverbal Incantation
ActiveEnchant Curse: grant chanting effect immediately.
Mana 2
💜 Arcane Reuptake
PassiveGain X Mana when taking X damage.
Passive
Black Thorns
Poison target for 2 turns. SP≥8. Costs 2 Mana + 1 Power Point. Considered a Curse. Once per turn.
🎲 Not Today
ActiveReroll your SP check. Once per SP check.
Mana 2
🎰 Double Trouble
PassiveDraw 1 card whenever any player rolls a double.
Passive
Always
Gain 1 charge on every failed SP check. At 3/3, your next SP-check roll is a guaranteed double, then reset.
🪝 Confiscation
ActiveSnatch 1 discarded card into your hand. Once per turn.
Mana 2
👑 Royal Jelly
PassiveDraw 3 if 1 hand card, draw 4 if 0 at turn start.
Passive
Queen Bee
Bees signature scroll Power Point cost reduced from 2 to 1.
🙏 Prayer
ActiveRecover 1 HP. During your turn only.
Mana 2
✝️ Adoramus
PassiveSP+1 to Spark against you if no counter. Recover 1 Mana after countering with Barrier.
Passive
Adonivallarus
Add 2 Shield to yourself (negates 2 damage). Costs 3 Mana. Once per turn.
🔗 Aether Binding
ActiveSP≥7: Disable target's skills for 1 turn. Spell, counterable.
Mana 1
🦋 Spell Breaker
ActiveDiscard 2 Spells (not Finite) to gain a Finite.
Active
Rejuvenate
Gain 1 Mana every time you gain a Power Point. Heal recovers 1 additional HP.
🥊 Retaliation
ActiveGain 1 additional energy. Once per turn.
Mana 1
🏔️ Half-Giant's Might
PassiveDraw 1 card per 1 HP loss.
Passive
Vitality
Maximum HP +1.
🩸 Siphon
ActiveEnchant damage card: recover 1 HP on damage dealt.
Mana 2
❤️🔥 Coagulation
PassiveSP+1 to all actions against you if HP is full.
Passive
Bat!
Deal 1 damage. SP≥10−HP lost. Considered a Curse. Can be enchanted. Once per turn.
🪞 Mirraxis
ActiveReplicate an action used this turn.
Mana 3
🍄 Magic Creature
PassiveDiscard 2 cards to heal 1 HP. SP+1 to Charms against you.
Passive
🐦⬛ Mirage
ActiveAfter taking damage, SP≥7 to recover 1 HP. (Reactive, 1💧)
Mana 1
🧠 Prodigy
PassiveRecover 1 Mana on roll >= 9.
Passive
Forbidden Spell
Copy a random Mythic card into hand. SP≥8 check. Costs 2 Mana.
🌪️ Second Wind
ActiveSP≥8: Gain extra turn. Once/turn.
Mana 1
🤺 Counter Strike
PassiveDraw 1 card after countering with Barrier.
Passive
Pyromancer
25% chance to deal 1 additional damage when Fireball, Fire Arrow, Shadow Flame, or Inferno hits.
🪭 Grand Shuffle
ActiveDiscard all hand cards and draw the equal number of cards from the deck.
Mana 2
🃏 Royal Flush
PassiveKeep up to 5 cards in hand instead of 4 during discard phase.
Passive
Obsession
17% chance at the start of your turn to draw an additional card.
🏃 Horizon Hop
ActiveDodge a damage action. Considered a Spell.
Mana 3
⌛ Momentum
PassiveRecover 1 Mana every 3 Spells cast (normal, counter, or enchant).
Passive
Arsène Lupin
Snatch target's equipped weapon or item. SP≥8. Considered a Charm. Can be enchanted and countered. Once per turn.
☠️ Death Sigils
ActiveSP≥9: Deal 2 damage to target. Considered a Curse (counterable). Once per turn.
Mana 3
🌑 Occult Maelstrom
PassiveWhen you roll a double on any Curse and SP check succeeds, deal 1 extra damage.
Passive
Dark Angel
Cleanse your negatives and recover 1 HP (20% chance 2). Considered a Curse — opponent may counter. SP≥7. Costs 2 Mana + 1 PP. Once per turn.
🤡 Jinx
ActiveWhen enemy's SP check succeeds, force a reroll with same SP factors.
Mana 2
😏 Schadenfreude
PassiveSnatch enemy's Curse/Charm/Spell that failed SP check with roll < 4. Includes enemy counter cards.
Passive
Trolling
Deal 1 damage to opponent if they roll a double 1 during an SP check.
🔆 Repel Darkness
ActiveSP≥7: Nullify a Curse during counter phase.
Mana 2
⚖️ Retribution
PassiveDeal 1 damage to the attacker if roll >= 9 on repel or luxvallarus during counter phase.
Passive
Suppression
Dice roll outcome +1 if your current HP is less than your opponent.
🐓 Lethal-Pecking
ActiveEnchant a Curse (not Comet): the enchanted Curse cannot be countered.
Mana 2
🌒 Double Crescent
PassiveWhen you roll a double on any SP check (including counter), gain a random Curse card.
Passive
Fly
Gain Levitation until your next turn starts. Considered a Charm — opponent may counter. Once per turn.
🦇 Blood Pact
ActiveCost 1 Mana and 1 HP. Lasting buff: all Curses you cast get SP-1 until your next turn. Cannot use if HP<2 or Mana<1.
Mana 1
🧛 Vampiric Essence
PassiveIf Elise takes damage while Blood Pact is active, prolong Blood Pact by 1 additional turn.
Passive
Feast
Gain 1 charge every time you land a Curse. At 2/2, recover 1 HP and reset.
🪦 Cull
ActiveEnchant Curse: ignore SP check.
Mana 4
🌾 Soul Harvest
PassiveRecover 1 Mana whenever you land a Curse.
Passive
Requiem
Hell Grasp costs 1 less Power Point.
🌙 Nightmare
ActiveDiscard target's equipped weapon or item. Considered a Curse. Cannot use if target has no equipment.
Mana 2
💢 Soul Barrage
PassiveCharge (0/2). +1 charge when you land a Curse. At 2 charges, deal 1 additional damage (once per turn). Resets each turn.
Passive
Smitten
50% chance to put target to sleep after landing Nightmare.
👊 Domination
ActiveSP≥8: Nullify a Curse, Charm or Spell.
Mana 1
🧬 Immortality
ActiveSwitch current Mana with HP. Once/turn.
Active
Elemental King
Every time you counter an action successfully, gain 25% power gauge. Countering with Domination also grants Power Up for 1 turn.
☠️ Blight
ActiveConsidered a Curse: poison the target for 1 turn. SP≥9. Counterable.
Mana 1
🖤 Dark Sister
PassiveSP+1 to Spark against you if the action isn't countered. If that Spark fails its SP check, its caster gains no power gauge from it.
Passive
Abyss
Remove all buffs from the target and inflict Bleeding for 3 turns. SP≥8. Costs 2 Mana + 1 Power Point. Considered a Curse — can be enchanted or countered. Once per turn.