Summoned via Power Points during battle. Purchase in the Shop with Magic Crystals.
1 PPForce
Deal 1 damage. SP≥9. No energy cost.
1 PPSoul Stealer
Deal 1 damage and steal 1 Mana. If target has no Mana, deal 1 extra damage. SP≥8. Chant: SP-1, steal 2 Mana.
📖 SP-1, steal 1 additional Mana
1 PPDisintegrate
Remove all Shield stacks from the target, then deal 1 damage. SP≥8.
1 PPInverse Magic
Deal 1 damage. SP check succeeds on ≤7. Chant: SP-1, +1 damage.
📖 SP-1, deal 1 additional damage
1 PPFire Arrow
Deal 1 damage. Deal 2 damage if roll exactly equals SP. SP≥8. Chant: SP-1.
📖 SP-1
2 PPPoison Mist
Poison target for 2 turns (lose 1 HP/turn, no direct damage). SP≥9. Chant: SP-1 and +1 poison turn.
📖 SP-1, poison lasts 3 turns
1 PPEarth Spike
Deal 1 damage. Randomly discard 1 of target's hand cards. Chant: +1 damage, +1 card.
📖 Deal 1 additional damage, discard 1 additional card
2 PPDark Hole
Cost 1 HP (can't cast if HP<2). SP≥11: Deal 3 damage and destroy target's Weapon & Item. Chant: SP-1, no HP cost.
📖 SP-1, no HP cost
2 PPLacerate
Inflict Bleeding on target for 3 turns: they cannot recover HP. SP≥8. Chant: SP-2, lasts 5 turns instead.
📖 SP-2, Bleeding lasts 5 turns
2 PPHell Grasp
Deal 2 damage and take all of target's buffs. SP≥8. Chant: SP-1.
📖 SP-1
2 PPMidnight Swarm
Deal 2 damage and pass all your debuffs to the target. SP≥9. Chant: SP-2.
📖 SP-2
1 PPIce Arrow
Deal 1 damage. Freeze target if roll ≥10. SP≥8. Cost 1 energy.
1 PPGust
Deal 1 damage. If target equips an item, deal 1 extra damage and destroy it. SP≥9. Chant: SP-1.
📖 SP-1
2 PPMeditation
Remove all negative effects and recover 2 Mana. Opponent may counter. Cost 1 energy.
2 PPHoly Light
Counter a Curse or Charm. SP≥7: Deal 1 damage on success.
2 PPBees
Randomly deal 1~2 damage. Put target to sleep if roll ≥9. SP≥8. Chant: energy -1, damage 1~3.
📖 energy cost -1, random damage 1~3
2 PPDiamond Dust
Spend all Mana, deal damage equal to Mana spent. SP≥6+Mana. Can't cast if Mana<1. Chant: SP≥5+Mana.
📖 SP≥5+X instead of 6+X
1 PPSurge
Recover 1 energy. Opponent may counter.
1 PPFlow
Recover 1 Mana. Opponent may counter. Default for all players.
1 PPPlus One
Enchant a card: +1 dice outcome.
2 PPDispel
Nullify a Spell/Charm, discard target's Weapon/Item, or remove 1 lasting effect. SP≥7.
2 PPInternal Chain
Enchant an action: SP+2, double its damage dealt. Costs 2 Power Points.
3 PPEquilibrium
Wipe every weapon, item, chant card, hand card, Mana and signature gauge from both players at once. No SP check.