📜 Signature Cards

Summoned via Power Points during battle. Purchase in the Shop with Magic Crystals.

Signature Curses

Force1 PP

Force

Deal 1 damage. SP≥9. No energy cost.

🎯 SP≥9⚔️1
Soul Stealer1 PP

Soul Stealer

Deal 1 damage and steal 1 Mana. If target has no Mana, deal 1 extra damage. SP≥8. Chant: SP-1, steal 2 Mana.

🎯 SP≥8⚡1⚔️1

📖 SP-1, steal 1 additional Mana

Disintegrate1 PP

Disintegrate

Remove all Shield stacks from the target, then deal 1 damage. SP≥8.

🎯 SP≥8⚡1⚔️1
Inverse Magic1 PP

Inverse Magic

Deal 1 damage. SP check succeeds on ≤7. Chant: SP-1, +1 damage.

🎯 SP≤7⚡1⚔️1

📖 SP-1, deal 1 additional damage

Fire Arrow1 PP

Fire Arrow

Deal 1 damage. Deal 2 damage if roll exactly equals SP. SP≥8. Chant: SP-1.

🎯 SP≥8⚡1⚔️1

📖 SP-1

Poison Mist2 PP

Poison Mist

Poison target for 2 turns (lose 1 HP/turn, no direct damage). SP≥9. Chant: SP-1 and +1 poison turn.

🎯 SP≥9⚡2

📖 SP-1, poison lasts 3 turns

Earth Spike1 PP

Earth Spike

Deal 1 damage. Randomly discard 1 of target's hand cards. Chant: +1 damage, +1 card.

🎯 SP≥8⚡1⚔️1

📖 Deal 1 additional damage, discard 1 additional card

Dark Hole2 PP

Dark Hole

Cost 1 HP (can't cast if HP<2). SP≥11: Deal 3 damage and destroy target's Weapon & Item. Chant: SP-1, no HP cost.

🎯 SP≥11⚡2⚔️3❤️-1

📖 SP-1, no HP cost

Lacerate2 PP

Lacerate

Inflict Bleeding on target for 3 turns: they cannot recover HP. SP≥8. Chant: SP-2, lasts 5 turns instead.

🎯 SP≥8⚡1

📖 SP-2, Bleeding lasts 5 turns

Hell Grasp2 PP

Hell Grasp

Deal 2 damage and take all of target's buffs. SP≥8. Chant: SP-1.

🎯 SP≥8⚡2⚔️2

📖 SP-1

Midnight Swarm2 PP

Midnight Swarm

Deal 2 damage and pass all your debuffs to the target. SP≥9. Chant: SP-2.

🎯 SP≥9⚡2⚔️2

📖 SP-2

Signature Charms

Ice Arrow1 PP

Ice Arrow

Deal 1 damage. Freeze target if roll ≥10. SP≥8. Cost 1 energy.

🎯 SP≥8⚡1⚔️1
Gust1 PP

Gust

Deal 1 damage. If target equips an item, deal 1 extra damage and destroy it. SP≥9. Chant: SP-1.

🎯 SP≥9⚡1⚔️1

📖 SP-1

Meditation2 PP

Meditation

Remove all negative effects and recover 2 Mana. Opponent may counter. Cost 1 energy.

⚡1
Holy Light2 PP

Holy Light

Counter a Curse or Charm. SP≥7: Deal 1 damage on success.

🎯 SP≥7⚔️1
Bees2 PP

Bees

Randomly deal 1~2 damage. Put target to sleep if roll ≥9. SP≥8. Chant: energy -1, damage 1~3.

🎯 SP≥8⚡2

📖 energy cost -1, random damage 1~3

Diamond Dust2 PP

Diamond Dust

Spend all Mana, deal damage equal to Mana spent. SP≥6+Mana. Can't cast if Mana<1. Chant: SP≥5+Mana.

🎯 SP≥6⚡2

📖 SP≥5+X instead of 6+X

Signature Spells

Surge1 PP

Surge

Recover 1 energy. Opponent may counter.

Flow1 PP

Flow

Recover 1 Mana. Opponent may counter. Default for all players.

Plus One1 PP

Plus One

Enchant a card: +1 dice outcome.

✨ Auto
Dispel2 PP

Dispel

Nullify a Spell/Charm, discard target's Weapon/Item, or remove 1 lasting effect. SP≥7.

🎯 SP≥7

Signature Mythics

Internal Chain2 PP

Internal Chain

Enchant an action: SP+2, double its damage dealt. Costs 2 Power Points.

✨ Auto
Equilibrium3 PP

Equilibrium

Wipe every weapon, item, chant card, hand card, Mana and signature gauge from both players at once. No SP check.

✨ Auto